blog:opensim:megalomania
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blog:opensim:megalomania [2024/01/14 22:41] – [01 Megalomania] Phil Ide | blog:opensim:megalomania [2024/01/17 15:08] (current) – [01 Megalomania] Phil Ide | ||
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- | ====== 01 Megalomania ====== | + | ====== |
Megalomania is a rough thing to have. Only one person in the world is going to rule it, and you've got some tough competition. So, why not cheat and make your own world, and keep everyone out until you're ready? Mwahaha! | Megalomania is a rough thing to have. Only one person in the world is going to rule it, and you've got some tough competition. So, why not cheat and make your own world, and keep everyone out until you're ready? Mwahaha! | ||
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===== My Grid ===== | ===== My Grid ===== | ||
- | For my grid, I have two region servers and a services server, plus a database server. The database is running a Raspberry Pi model 4B with the operating system shunted onto a 250Gb SSD. The OS is dietpi, and the database is MariaDB. If it ever looks like the Pi can't hack it, I'll upgrade to a mini-pc, but at the moment it looks good, fetching thousands of assets as fast as you like. | + | For my grid, I have two region servers and a services server, plus a database server. The database is running |
- | The two region servers are running on mini-pc' | + | The two region servers are running on mini-pc' |
That said, I'm only actually using one of the region servers at the moment - no point in having lots of regions running when I can only build on one at a time. At the moment I'm building a sort of welcome area across four regions. Three of them have shopping malls on them, with all manner of freebie items that I'm sure almost every grid has, plus a few items of my own they definitely don't. | That said, I'm only actually using one of the region servers at the moment - no point in having lots of regions running when I can only build on one at a time. At the moment I'm building a sort of welcome area across four regions. Three of them have shopping malls on them, with all manner of freebie items that I'm sure almost every grid has, plus a few items of my own they definitely don't. |
blog/opensim/megalomania.1705272068.txt.gz · Last modified: 2024/01/14 22:41 by Phil Ide