blog:opensim:megalomania
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blog:opensim:megalomania [2024/01/14 22:33] – [01 Megalomania] Phil Ide | blog:opensim:megalomania [2024/01/17 15:08] (current) – [01 Megalomania] Phil Ide | ||
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Megalomania is a rough thing to have. Only one person in the world is going to rule it, and you've got some tough competition. So, why not cheat and make your own world, and keep everyone out until you're ready? Mwahaha! | Megalomania is a rough thing to have. Only one person in the world is going to rule it, and you've got some tough competition. So, why not cheat and make your own world, and keep everyone out until you're ready? Mwahaha! | ||
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- | A single region is, generally, a piece of virtual land 256m by 256m (it can be larger, but let's not go there). A single standalone server can host multiple regions. How many? That depends on what you've got in your little world, how many people (avatars) are in there at the same time, and how good your computer is. If it's just you, hen host as many regions as you like (or until your computer runs out of memory). Sixteen regions is quite feasible. | + | A single region is, generally, a piece of virtual land 256m by 256m (it can be larger, but let's not go there). A single standalone server can host multiple regions. How many? That depends on what you've got in your little world, how many people (avatars) are in there at the same time, and how good your computer is. If it's just you, then host as many regions as you like (or until your computer runs out of memory). Sixteen regions is quite feasible. |
You can go one step further and create a grid, which is where you have one or more servers hosting regions, and all the services (login service, asset service etc.) are hosted on another server (necessary if you have more than one region server). In this kind of setup, you can add as many region servers as you like, allowing your world to grow to enormous proportions. | You can go one step further and create a grid, which is where you have one or more servers hosting regions, and all the services (login service, asset service etc.) are hosted on another server (necessary if you have more than one region server). In this kind of setup, you can add as many region servers as you like, allowing your world to grow to enormous proportions. | ||
- | In both these scenarios you can become part of someone else's grid, but they then take over the role of providing the services. If you wish to retain control over your grid, you can link to other grids via the hypergrid network. This allows you to travel to those other grids, whilst retaining your avatar' | + | In both these scenarios you can become part of someone else's grid, but they then take over the role of providing the services, including the assets (clothes, trees, houses etc.). If you wish to retain control over your grid, you can link to other grids via the hypergrid network. This allows you to travel to those other grids, whilst retaining your avatar' |
+ | |||
+ | The HyperGrid is, effectively, | ||
===== My Grid ===== | ===== My Grid ===== | ||
- | For my grid, I have two region servers and a services server, plus a database server. The database is running a Raspberry Pi model 4B with the operating system shunted onto a 250Gb SSD. The OS is dietpi, and the database is MariaDB. If it ever looks like the Pi can't hack it, I'll upgrade to a mini-pc, but at the moment it looks good, fetching thousands of assets as fast as you like. | + | For my grid, I have two region servers and a services server, plus a database server. The database is running |
- | The two region servers are running on mini-pc' | + | The two region servers are running on mini-pc' |
That said, I'm only actually using one of the region servers at the moment - no point in having lots of regions running when I can only build on one at a time. At the moment I'm building a sort of welcome area across four regions. Three of them have shopping malls on them, with all manner of freebie items that I'm sure almost every grid has, plus a few items of my own they definitely don't. | That said, I'm only actually using one of the region servers at the moment - no point in having lots of regions running when I can only build on one at a time. At the moment I'm building a sort of welcome area across four regions. Three of them have shopping malls on them, with all manner of freebie items that I'm sure almost every grid has, plus a few items of my own they definitely don't. |
blog/opensim/megalomania.1705271617.txt.gz · Last modified: 2024/01/14 22:33 by Phil Ide